www.pgammedia.com speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 15:46 UTC. Grade A (92/100), with the screenshots, the timings and the fixes that matter.

https://www.pgammedia.com/

20 October 2026 at 15:46 UTC · Free test · report pt_2401bd6ea481
Grade
A
92/100
Performance93/100
Structure91/100

13 audit(s) passed, 3 need work

First byte (TTFB)465 msmeasured from this server
Fully loaded938 msfirst byte + slowest asset
Requests5document + assets
Page weight313.8 KBcompressed transfer
HTML document1.3 KBbr
ProtocolHTTP/3Vercel

Where the first byte went

  • DNS lookup 100 ms 22%
  • TCP connect 72 ms 15%
  • Server wait 293 ms 63%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First byteslower than 52% of 4,999 pages tested here465 ms against a median of 448 ms
Page weightlighter than 71% of 4,999 pages tested here313.8 KB against a median of 650.5 KB
Fully loadedfaster than 93% of 4,999 pages tested here938 ms against a median of 1.84 s
Requestssends fewer requests than 93% of 4,999 pages tested here5 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The first byte arrived in 465 ms. That is workable, and the cheapest win left is caching or a warmer connection.
  • The page transfers 313.8 KB over 5 request(s), which is lean. Javascript files are 90% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives br-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • The largest element took 2.68 s to paint, past the 2.5 s threshold: usually a hero image that is too big or a render-blocking script in front of it.
  • Layout stayed still (CLS 0.006), so nothing jumps under the reader's cursor.
  • The main thread was blocked for 438 ms, so taps and scrolling wait while scripts run.

Fix first: Server response time (TTFB) - Cut server think time: page cache, query indexes, fewer synchronous calls to third parties inside the request. Connection setup is distance, so a nearer region or a CDN edge helps instead.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint2.68 sgood is under 2.5 s
Cumulative layout shift0.006under 0.1 is stable
Total blocking time438 mslong tasks during load
First contentful paint1.36 sfirst content on screen
Browser page weight58.60 MB36 request(s), scripts included
Failed requests6blocked or unreachable
Largest contentful paint2.68 s
Needs improvementgood under 2.5 s, poor over 4 s
Cumulative layout shift0.006
Goodgood under 0.1, poor over 0.25
Total blocking time438 ms
Needs improvementgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 1 request
283.9 KB 90%
Css 1 request
20.1 KB 6%
Images 2 requests
8.5 KB 3%

Transfer size, compressed as sent. 5 request(s) in total, 313.8 KB across all of them.

Top issues

Server response time (TTFB)

high impact

The first byte arrived after 465 ms. Of that, 293 ms was the server thinking and 172 ms was connection setup. A first byte under 400 ms is what a visitor feels as instant.

Fix: Cut server think time: page cache, query indexes, fewer synchronous calls to third parties inside the request. Connection setup is distance, so a nearer region or a CDN edge helps instead.

JavaScript weight

medium impact

1 JavaScript file(s) over 200 KB: index-BMGiWvS9.js (283.9 KB)

Fix: Split routes, remove unused dependencies, and prefer a two-file build (one pinned library, one application bundle) over many small ones.

Avoid extra redirects

medium impact

1 redirect hop(s) before the page load started, each one a full round trip before the first byte.

Fix: Link to the canonical URL (and make sure http, the apex domain and www all point at it) so no visitor pays a redirect first.

Waterfall

Slowest requests

IMAGESwww.pgammedia.com/favicon.png
473 ms
CSSwww.pgammedia.com/assets/index-Bt_7Sl1x.css
418 ms
JAVASCRIPTwww.pgammedia.com/assets/index-BMGiWvS9.js
385 ms
IMAGESwww.pgammedia.com/apple-touch-icon.png
341 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://www.pgammedia.com/favicon.pngimages200473 ms4.3 KB
https://www.pgammedia.com/assets/index-Bt_7Sl1x.csscss200418 ms20.1 KB
https://www.pgammedia.com/assets/index-BMGiWvS9.jsjavascript200385 ms283.9 KB
https://www.pgammedia.com/apple-touch-icon.pngimages200341 ms4.3 KB
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