gameforge.com speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 15:14 UTC. Grade A (96/100), with the screenshots, the timings and the fixes that matter.

https://gameforge.com/

20 October 2026 at 15:14 UTC · Free test · report pt_35c9d23ce79e
Grade
A
96/100
Performance98/100
Structure92/100

14 audit(s) passed, 2 need work

First byte (TTFB)258 msmeasured from this server
Fully loaded749 msfirst byte + slowest asset
Requests8document + assets
Page weight566.1 KBcompressed transfer
HTML document26.1 KBgzip
ProtocolHTTP/3cloudflare
Third-party11.1 KBother hosts

Where the first byte went

  • DNS lookup 52 ms 20%
  • TCP connect 46 ms 18%
  • Server wait 160 ms 62%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 83% of 4,999 pages tested here258 ms against a median of 449 ms
Page weightlighter than 54% of 4,999 pages tested here566.1 KB against a median of 650.5 KB
Fully loadedfaster than 95% of 4,999 pages tested here749 ms against a median of 1.84 s
Requestssends fewer requests than 90% of 4,999 pages tested here8 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The first byte arrived in 258 ms. That is workable, and the cheapest win left is caching or a warmer connection.
  • The page transfers 566.1 KB over 8 request(s), which is lean. Javascript files are 94% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives gzip-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • The largest element painted at 1.71 s, inside the 2.5 s Google calls good.
  • Layout shift is 0.362 (good is under 0.1): something without a reserved size is loading late - an image, an ad, or a font swap.
  • The main thread was blocked for 466 ms, so taps and scrolling wait while scripts run.

Fix first: Render-blocking resources - Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint1.71 sgood is under 2.5 s
Cumulative layout shift0.362under 0.1 is stable
Total blocking time466 mslong tasks during load
First contentful paint1.66 sfirst content on screen
Browser page weight2.32 MB50 request(s), scripts included
Largest contentful paint1.71 s
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.362
Poorgood under 0.1, poor over 0.25
Total blocking time466 ms
Needs improvementgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 5 requests
531.7 KB 94%
Images 1 request
7.1 KB 1%
Css 1 request
1.2 KB 0%

Transfer size, compressed as sent. 8 request(s) in total, 566.1 KB across all of them.

Top issues

Render-blocking resources

high impact

3 render-blocking resource(s) in the document head (2 script(s), 1 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

JavaScript weight

medium impact

1 JavaScript file(s) over 200 KB: vendors.fbca823e.js (409.1 KB)

Fix: Split routes, remove unused dependencies, and prefer a two-file build (one pinned library, one application bundle) over many small ones.

Waterfall

Slowest requests

JAVASCRIPTgameforge.com/js/obsolete.a2940b94.js
491 ms
JAVASCRIPTconsent.gameforge.com/cookiebanner.js
471 ms
JAVASCRIPTgameforge.com/js/vendors.fbca823e.js
453 ms
JAVASCRIPTgameforge.com/statichub/static/js/a-5dd498c607fb4468…
443 ms
IMAGESgameforge.com/favicon.ico
438 ms
JAVASCRIPTgameforge.com/js/app.475cd022.js
412 ms
CSSgameforge.com/css/css.1051915f.css
412 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://gameforge.com/js/obsolete.a2940b94.jsjavascript200491 ms8.6 KB
https://consent.gameforge.com/cookiebanner.js 3rd partyjavascript200471 ms11.1 KB
https://gameforge.com/js/vendors.fbca823e.jsjavascript200453 ms409.1 KB
https://gameforge.com/statichub/static/js/a-5dd498c607fb446885a981030924e611.jsjavascript200443 ms3.3 KB
https://gameforge.com/favicon.icoimages200438 ms7.1 KB
https://gameforge.com/js/app.475cd022.jsjavascript200412 ms99.6 KB
https://gameforge.com/css/css.1051915f.csscss200412 ms1.2 KB
Report this page

The page is removed when the owner agrees. Sending this removes nothing by itself.

Run this test on your own site

The same engine, free, with the screenshots and the fixes. No account needed.