www.rockstargames.com speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 13:17 UTC. Grade A (96/100), with the screenshots, the timings and the fixes that matter.

https://www.rockstargames.com/

20 October 2026 at 13:17 UTC · Free test · report pt_6bc6e4de239b
Grade
A
96/100
Performance100/100
Structure91/100

13 audit(s) passed, 3 need work

First byte (TTFB)185 msmeasured from this server
Fully loaded897 msfirst byte + slowest asset
Requests8document + assets
Page weight108.2 KBcompressed transfer
HTML document1.1 KBgzip
ProtocolHTTP/3Apache/2.4.37 (Oracle Linux Server) OpenSSL/1.1.1k
Third-party107.1 KBother hosts

Where the first byte went

  • DNS lookup 51 ms 28%
  • TCP connect 23 ms 12%
  • Server wait 111 ms 60%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 95% of 4,999 pages tested here185 ms against a median of 449 ms
Page weightlighter than 87% of 4,999 pages tested here108.2 KB against a median of 650.5 KB
Fully loadedfaster than 94% of 4,999 pages tested here897 ms against a median of 1.84 s
Requestssends fewer requests than 90% of 4,999 pages tested here8 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The server answered in 185 ms, which is fast: almost all of the wait is the page itself, not the host.
  • The page transfers 108.2 KB over 8 request(s), which is lean. Javascript files are 86% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives gzip-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • 99% of the weight comes from other hosts (analytics, fonts, embeds), which also means their slow day becomes your slow day.
  • The main thread was blocked for 549 ms, so taps and scrolling wait while scripts run.

Fix first: Render-blocking resources - Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Screenshot

What the page looks like

Loaded in headless Chromium on this server. Click an image to open it full size.

Mobile screenshot of www.rockstargames.com
Mobile 390 × 844 · 5.4 KB · page is 1640 px tall

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paintnot reportedgood is under 2.5 s
Cumulative layout shift0.000under 0.1 is stable
Total blocking time549 mslong tasks during load
First contentful paintnot reportedfirst content on screen
Browser page weight2.69 MB162 request(s), scripts included
Largest contentful paintnot reported
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.000
Goodgood under 0.1, poor over 0.25
Total blocking time549 ms
Needs improvementgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 1 request
92.6 KB 86%
Images 2 requests
13.0 KB 12%
Other 2 requests
1.5 KB 1%

Transfer size, compressed as sent. 8 request(s) in total, 108.2 KB across all of them.

Top issues

Render-blocking resources

high impact

3 render-blocking resource(s) in the document head (3 script(s), 0 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Cache static assets

medium impact

2 asset(s) answer without a Cache-Control max-age, so browsers revalidate them on every visit.

Fix: Version filenames on change and serve them with a long max-age plus immutable. That is what makes a returning visitor fast.

Avoid extra redirects

medium impact

1 redirect hop(s) before the page load started, each one a full round trip before the first byte.

Fix: Link to the canonical URL (and make sure http, the apex domain and www all point at it) so no visitor pays a redirect first.

Waterfall

Slowest requests

HTMLwww.rockstargames.com/akam/13/1e235eca
712 ms
JAVASCRIPTmedia-rockstargames-com.akamaized.net/mfe-r19/prod/@rockstargames/mfe/11.0.0…
421 ms
HTMLwww.rockstargames.com/akam/13/pixel_1e235eca
392 ms
IMAGESmedia-rockstargames-com.akamaized.net/favicons/rockstar/favicon.ico
367 ms
IMAGESmedia-rockstargames-com.akamaized.net/favicons/rockstar/favicon-180x180.png
367 ms
OTHERmedia-rockstargames-com.akamaized.net/mfe-r19/importmaps/92ea64/prod.json
361 ms
OTHERmedia-rockstargames-com.akamaized.net/mfe-r19/importmaps/e86455/prod.json
359 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://www.rockstargames.com/akam/13/1e235ecahtml404712 ms0 B
https://media-rockstargames-com.akamaized.net/mfe-r19/prod/@rockstargames/mfe/11.0.0/cb0d44eac48a919cfb30721663f33c9806674de6532de9f3f6c19b4e3075b894/systemjs-module-federation.js 3rd partyjavascript200421 ms92.6 KB
https://www.rockstargames.com/akam/13/pixel_1e235eca?a=dD00N2U5ZmIxZjE2N2NhM2UwMDZkYzBhY2E3NjFmMGVhMTI1MzBlY2U5JmpzPW9mZg==html200392 ms0 B
https://media-rockstargames-com.akamaized.net/favicons/rockstar/favicon.ico 3rd partyimages200367 ms7.2 KB
https://media-rockstargames-com.akamaized.net/favicons/rockstar/favicon-180x180.png 3rd partyimages200367 ms5.8 KB
https://media-rockstargames-com.akamaized.net/mfe-r19/importmaps/92ea64/prod.json 3rd partyother200361 ms342 B
https://media-rockstargames-com.akamaized.net/mfe-r19/importmaps/e86455/prod.json 3rd partyother200359 ms1.2 KB
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