gamerxyt.com speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 16:16 UTC. Grade A (93/100), with the screenshots, the timings and the fixes that matter.

https://gamerxyt.com/

20 October 2026 at 16:16 UTC · Free test · report pt_9eb14c6df9ce
Grade
A
93/100
Performance96/100
Structure89/100

13 audit(s) passed, 3 need work

First byte (TTFB)357 msmeasured from this server
Fully loaded1.12 sfirst byte + slowest asset
Requests7document + assets
Page weight80.4 KBcompressed transfer
HTML document15.6 KBgzip
ProtocolHTTP/3cloudflare
Third-party36.1 KBother hosts

Where the first byte went

  • DNS lookup 68 ms 19%
  • TCP connect 70 ms 20%
  • Server wait 219 ms 61%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 63% of 4,999 pages tested here357 ms against a median of 449 ms
Page weightlighter than 89% of 4,999 pages tested here80.4 KB against a median of 650.5 KB
Fully loadedfaster than 90% of 4,999 pages tested here1.12 s against a median of 1.84 s
Requestssends fewer requests than 91% of 4,999 pages tested here7 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The first byte arrived in 357 ms. That is workable, and the cheapest win left is caching or a warmer connection.
  • The page transfers 80.4 KB over 7 request(s), which is lean. Javascript files are 57% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives gzip-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • 45% of the weight comes from other hosts (analytics, fonts, embeds), which also means their slow day becomes your slow day.
  • The largest element painted at 740 ms, inside the 2.5 s Google calls good.
  • The main thread was blocked for 14 ms in total, which is not enough to feel.

Fix first: Render-blocking resources - Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Screenshot

What the page looks like

Loaded in headless Chromium on this server. Click an image to open it full size.

Mobile screenshot of gamerxyt.com
Mobile 390 × 844 · 57.0 KB · page is 4773 px tall

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint740 msgood is under 2.5 s
Cumulative layout shift0.000under 0.1 is stable
Total blocking time14 mslong tasks during load
First contentful paint740 msfirst content on screen
Browser page weight88.8 KB12 request(s), scripts included
Largest contentful paint740 ms
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.000
Goodgood under 0.1, poor over 0.25
Total blocking time14 ms
Goodgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 2 requests
46.1 KB 57%
Css 4 requests
18.7 KB 23%

Transfer size, compressed as sent. 7 request(s) in total, 80.4 KB across all of them.

Top issues

Render-blocking resources

high impact

5 render-blocking resource(s) in the document head (1 script(s), 4 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Cache static assets

medium impact

1 asset(s) answer without a Cache-Control max-age, so browsers revalidate them on every visit.

Fix: Version filenames on change and serve them with a long max-age plus immutable. That is what makes a returning visitor fast.

Strict-Transport-Security

low impact

HSTS is not set, so the first visit on a hostile network can still be downgraded to HTTP.

Fix: Send Strict-Transport-Security with a max-age of at least six months. Add includeSubDomains once every subdomain is HTTPS.

Waterfall

Slowest requests

CSSgamerxyt.com/wp-content/themes/blocksy/static/bundl…
759 ms
CSSgamerxyt.com/wp-content/themes/blocksy/static/bundl…
433 ms
JAVASCRIPTgamerxyt.com/wp-content/themes/blocksy/static/bundl…
423 ms
CSSgamerxyt.com/wp-content/themes/blocksy/static/bundl…
390 ms
JAVASCRIPTsads.adsboosters.xyz/3e5c39e6359d13d57826c85e119ed584.js
364 ms
CSSgamerxyt.com/wp-content/themes/blocksy/static/bundl…
358 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://gamerxyt.com/wp-content/themes/blocksy/static/bundle/no-scripts.min.csscss200759 ms71 B
https://gamerxyt.com/wp-content/themes/blocksy/static/bundle/main.min.css?ver=2.1.39css200433 ms16.8 KB
https://gamerxyt.com/wp-content/themes/blocksy/static/bundle/main.js?ver=2.1.39javascript200423 ms9.9 KB
https://gamerxyt.com/wp-content/themes/blocksy/static/bundle/pagination.min.css?ver=2.1.39css200390 ms749 B
https://sads.adsboosters.xyz/3e5c39e6359d13d57826c85e119ed584.js 3rd partyjavascript200364 ms36.1 KB
https://gamerxyt.com/wp-content/themes/blocksy/static/bundle/entries.min.css?ver=2.1.39css200358 ms1.1 KB
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