www.microsoftcasualgames.com speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 14:57 UTC. Grade A (93/100), with the screenshots, the timings and the fixes that matter.

https://www.microsoftcasualgames.com/

20 October 2026 at 14:57 UTC · Free test · report pt_a9a1aecdfbda
Grade
A
93/100
Performance95/100
Structure89/100

13 audit(s) passed, 3 need work

First byte (TTFB)387 msmeasured from this server
Fully loaded1.38 sfirst byte + slowest asset
Requests6document + assets
Page weight195.2 KBcompressed transfer
HTML document450 Bbr
ProtocolHTTP/3server not sent
Third-party51.5 KBother hosts

Where the first byte went

  • DNS lookup 83 ms 21%
  • TCP connect 31 ms 8%
  • Server wait 273 ms 71%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 59% of 4,999 pages tested here387 ms against a median of 449 ms
Page weightlighter than 80% of 4,999 pages tested here195.2 KB against a median of 650.5 KB
Fully loadedfaster than 78% of 4,999 pages tested here1.38 s against a median of 1.84 s
Requestssends fewer requests than 92% of 4,999 pages tested here6 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The first byte arrived in 387 ms. That is workable, and the cheapest win left is caching or a warmer connection.
  • The page transfers 195.2 KB over 6 request(s), which is lean. Javascript files are 72% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives br-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • 26% of the weight comes from other hosts (analytics, fonts, embeds), which also means their slow day becomes your slow day.
  • The largest element painted at 972 ms, inside the 2.5 s Google calls good.
  • Layout shift is 0.171 (good is under 0.1): something without a reserved size is loading late - an image, an ad, or a font swap.

Fix first: Compress text responses - Turn on brotli (preferred) or gzip for text/css, javascript and text/html in the web server. This is the cheapest win available on almost any site.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Screenshot

What the page looks like

Loaded in headless Chromium on this server. Click an image to open it full size.

Desktop screenshot of www.microsoftcasualgames.com
Desktop 1366 × 768 · 969.4 KB · page is 768 px tall
Mobile screenshot of www.microsoftcasualgames.com
Mobile 390 × 844 · 301.0 KB · page is 844 px tall

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint972 msgood is under 2.5 s
Cumulative layout shift0.171under 0.1 is stable
Total blocking timenone over 50 mslong tasks during load
First contentful paint780 msfirst content on screen
Browser page weight900.1 KB37 request(s), scripts included
Largest contentful paint972 ms
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.171
Needs improvementgood under 0.1, poor over 0.25
Total blocking timenone over 50 ms
Goodgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 2 requests
140.7 KB 72%
Fonts 1 request
40.1 KB 21%
Images 1 request
10.4 KB 5%
Css 1 request
3.6 KB 2%

Transfer size, compressed as sent. 6 request(s) in total, 195.2 KB across all of them.

Top issues

Compress text responses

high impact

1 text response(s) of 10 KB or more are sent uncompressed, and the document itself is not compressed. That is 51.5 KB of compressible text.

Fix: Turn on brotli (preferred) or gzip for text/css, javascript and text/html in the web server. This is the cheapest win available on almost any site.

Render-blocking resources

high impact

3 render-blocking resource(s) in the document head (2 script(s), 1 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Avoid extra redirects

medium impact

1 redirect hop(s) before the page load started, each one a full round trip before the first byte.

Fix: Link to the canonical URL (and make sure http, the apex domain and www all point at it) so no visitor pays a redirect first.

Waterfall

Slowest requests

JAVASCRIPTwww.microsoftcasualgames.com/assets-blob/index-Ypw3m8dd.js
995 ms
FONTSwww.microsoftcasualgames.com/fonts/segoeUI-roman-vf-subset-web.woff2
611 ms
IMAGESwww.microsoftcasualgames.com/images/favicon.ico
512 ms
CSSwww.microsoftcasualgames.com/assets-blob/index-D6tMu3SI.css
459 ms
JAVASCRIPTwcpstatic.microsoft.com/mscc/lib/v2/wcp-consent.js
398 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://www.microsoftcasualgames.com/assets-blob/index-Ypw3m8dd.jsjavascript200995 ms89.2 KB
https://www.microsoftcasualgames.com/fonts/segoeUI-roman-vf-subset-web.woff2fonts200611 ms40.1 KB
https://www.microsoftcasualgames.com/images/favicon.icoimages200512 ms10.4 KB
https://www.microsoftcasualgames.com/assets-blob/index-D6tMu3SI.csscss200459 ms3.6 KB
https://wcpstatic.microsoft.com/mscc/lib/v2/wcp-consent.js 3rd partyjavascript200398 ms51.5 KB
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