mlnba.fun speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 14:42 UTC. Grade A (95/100), with the screenshots, the timings and the fixes that matter.

https://mlnba.fun/

20 October 2026 at 14:42 UTC · Free test · report pt_c7649e74adbd
Grade
A
95/100
Performance97/100
Structure92/100

14 audit(s) passed, 2 need work

First byte (TTFB)326 msmeasured from this server
Fully loaded745 msfirst byte + slowest asset
Requests8document + assets
Page weight77.8 KBcompressed transfer
HTML document4.6 KBbr
ProtocolHTTP/3cloudflare
Third-party1.5 KBother hosts

Where the first byte went

  • DNS lookup 59 ms 18%
  • TCP connect 25 ms 8%
  • Server wait 243 ms 75%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 69% of 4,999 pages tested here326 ms against a median of 449 ms
Page weightlighter than 89% of 4,999 pages tested here77.8 KB against a median of 650.5 KB
Fully loadedfaster than 95% of 4,999 pages tested here745 ms against a median of 1.84 s
Requestssends fewer requests than 90% of 4,999 pages tested here8 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The first byte arrived in 326 ms. That is workable, and the cheapest win left is caching or a warmer connection.
  • The page transfers 77.8 KB over 8 request(s), which is lean. Images files are 63% of it, so resize and recompress the largest images before anything else.
  • The HTML itself arrives br-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • The largest element painted at 660 ms, inside the 2.5 s Google calls good.
  • The main thread was blocked for 69 ms in total, which is not enough to feel.

Fix first: Render-blocking resources - Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Screenshot

What the page looks like

Loaded in headless Chromium on this server. Click an image to open it full size.

Mobile screenshot of mlnba.fun
Mobile 390 × 844 · 168.3 KB · page is 4172 px tall

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint660 msgood is under 2.5 s
Cumulative layout shift0.000under 0.1 is stable
Total blocking time69 mslong tasks during load
First contentful paint536 msfirst content on screen
Browser page weight166.8 KB10 request(s), scripts included
Largest contentful paint660 ms
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.000
Goodgood under 0.1, poor over 0.25
Total blocking time69 ms
Goodgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Images 3 requests
48.8 KB 63%
Css 2 requests
19.6 KB 25%
Javascript 2 requests
4.8 KB 6%

Transfer size, compressed as sent. 8 request(s) in total, 77.8 KB across all of them.

Top issues

Render-blocking resources

high impact

3 render-blocking resource(s) in the document head (1 script(s), 2 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Strict-Transport-Security

low impact

HSTS is not set, so the first visit on a hostile network can still be downgraded to HTTP.

Fix: Send Strict-Transport-Security with a max-age of at least six months. Add includeSubDomains once every subdomain is HTTPS.

Waterfall

Slowest requests

IMAGESavatars.githubusercontent.com/u/240411628
419 ms
JAVASCRIPTmlnba.fun/_astro/hoisted.rfglzoOR.js
412 ms
JAVASCRIPTmlnba.fun/cdn-cgi/scripts/5c5dd728/cloudflare-st…
398 ms
IMAGESmlnba.fun/post_img.webp
396 ms
CSSmlnba.fun/_astro/_slug_.ubb7YtrM.css
387 ms
IMAGESmlnba.fun/favicon.svg
375 ms
CSSmlnba.fun/_astro/_page_.STkPhDAW.css
343 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://avatars.githubusercontent.com/u/240411628?v=4 3rd partyimages200419 ms1.5 KB
https://mlnba.fun/_astro/hoisted.rfglzoOR.jsjavascript200412 ms4.2 KB
https://mlnba.fun/cdn-cgi/scripts/5c5dd728/cloudflare-static/email-decode.min.jsjavascript200398 ms611 B
https://mlnba.fun/post_img.webpimages200396 ms46.8 KB
https://mlnba.fun/_astro/_slug_.ubb7YtrM.csscss200387 ms1.5 KB
https://mlnba.fun/favicon.svgimages200375 ms513 B
https://mlnba.fun/_astro/_page_.STkPhDAW.csscss200343 ms18.2 KB
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