itch.io speed test — 20 Oct 2026

Measured from the wfix.shop server on 20 October 2026 at 12:27 UTC. Grade A (97/100), with the screenshots, the timings and the fixes that matter.

https://itch.io/

20 October 2026 at 12:27 UTC · Free test · report pt_dc2aa0c46943
Grade
A
97/100
Performance100/100
Structure92/100

14 audit(s) passed, 2 need work

First byte (TTFB)133 msmeasured from this server
Fully loaded587 msfirst byte + slowest asset
Requests9document + assets
Page weight244.0 KBcompressed transfer
HTML document20.8 KBgzip
ProtocolHTTP/3cloudflare
Third-party223.0 KBother hosts

Where the first byte went

  • DNS lookup 53 ms 40%
  • TCP connect 1 ms 1%
  • Server wait 79 ms 59%

Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.

How this page compares

First bytefaster than 99% of 4,999 pages tested here133 ms against a median of 449 ms
Page weightlighter than 76% of 4,999 pages tested here244.0 KB against a median of 650.5 KB
Fully loadedfaster than 97% of 4,999 pages tested here587 ms against a median of 1.84 s
Requestssends fewer requests than 89% of 4,999 pages tested here9 against a median of 26

Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.

What these numbers mean

  • The server answered in 133 ms, which is fast: almost all of the wait is the page itself, not the host.
  • The page transfers 244.0 KB over 9 request(s), which is lean. Javascript files are 54% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
  • The HTML itself arrives gzip-compressed.
  • It runs over HTTP/3, so the assets share a connection instead of opening one each.
  • 91% of the weight comes from other hosts (analytics, fonts, embeds), which also means their slow day becomes your slow day.
  • The largest element painted at 836 ms, inside the 2.5 s Google calls good.
  • The main thread was blocked for 81 ms in total, which is not enough to feel.

Fix first: Render-blocking resources - Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.

Screenshot

What the page looks like

Loaded in headless Chromium on this server. Click an image to open it full size.

Desktop screenshot of itch.io
Desktop 1366 × 768 · 552.5 KB · page is 5179 px tall
Mobile screenshot of itch.io
Mobile 390 × 844 · 157.2 KB · page is 6000 px tall

Browser render

The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.

Largest contentful paint836 msgood is under 2.5 s
Cumulative layout shift0.000under 0.1 is stable
Total blocking time81 mslong tasks during load
First contentful paint720 msfirst content on screen
Browser page weight603.6 KB17 request(s), scripts included
Largest contentful paint836 ms
Goodgood under 2.5 s, poor over 4 s
Cumulative layout shift0.000
Goodgood under 0.1, poor over 0.25
Total blocking time81 ms
Goodgood under 200 ms, poor over 600 ms

Page weight by type

What the page is made of

Javascript 3 requests
130.9 KB 54%
Css 1 request
89.0 KB 36%
Images 2 requests
3.1 KB 1%
Other 1 request
193 B 0%

Transfer size, compressed as sent. 9 request(s) in total, 244.0 KB across all of them.

Top issues

Render-blocking resources

high impact

3 render-blocking resource(s) in the document head (2 script(s), 1 stylesheet(s)). The page cannot paint until each one arrives.

Fix: Add defer or async to scripts that do not change the first paint, inline the critical CSS, and load the rest with media="print" plus an onload swap.

Strict-Transport-Security

low impact

HSTS is not set, so the first visit on a hostile network can still be downgraded to HTTP.

Fix: Send Strict-Transport-Security with a max-age of at least six months. Add includeSubDomains once every subdomain is HTTPS.

Waterfall

Slowest requests

HTMLitch.io/&
454 ms
OTHERitch.io/static/manifest.json
433 ms
CSSstatic.itch.io/main.css
301 ms
JAVASCRIPTstatic.itch.io/react.min.js
268 ms
JAVASCRIPTstatic.itch.io/lib.min.js
268 ms
JAVASCRIPTstatic.itch.io/index.min.js
268 ms
IMAGESstatic.itch.io/images/itchio-textless-black.svg
268 ms
IMAGESstatic.itch.io/images/logo-black-new.svg
230 ms

Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party

RequestTypeStatusTimeSize
https://itch.io/'https://i.ytimg.com/vi/hF3HXTe8qrY/hqdefault.jpg'html404454 ms0 B
https://itch.io/static/manifest.jsonother200433 ms193 B
https://static.itch.io/main.css?1792496460 3rd partycss200301 ms89.0 KB
https://static.itch.io/react.min.js?1792496460 3rd partyjavascript200268 ms49.4 KB
https://static.itch.io/lib.min.js?1792496460 3rd partyjavascript200268 ms43.2 KB
https://static.itch.io/index.min.js?1792496460 3rd partyjavascript200268 ms38.3 KB
https://static.itch.io/images/itchio-textless-black.svg 3rd partyimages200268 ms1.1 KB
https://static.itch.io/images/logo-black-new.svg 3rd partyimages200230 ms2.0 KB
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