my.games speed test — 20 Oct 2026
Measured from the wfix.shop server on 20 October 2026 at 14:06 UTC. Grade C (74/100), with the screenshots, the timings and the fixes that matter.
Where the first byte went
- DNS lookup 120 ms 10%
- TCP connect 209 ms 18%
- Server wait 822 ms 71%
Measured on the connection that fetched the HTML. Every other request on the page waits for the end of this bar before it can start.
How this page compares
Every report published here is in this comparison, so it is a reference population of pages tested from one server - not a benchmark of the whole web.
What these numbers mean
- The first byte took 1.15 s. Everything else waits for that number, so the server is where to start: caching, a slow query, or an overloaded host.
- The page transfers 539.2 KB over 3 request(s), which is lean. Javascript files are 84% of it, so defer what is not needed for the first screen, and drop tags nobody uses.
- The HTML itself arrives gzip-compressed.
- It runs over HTTP/3, so the assets share a connection instead of opening one each.
- 100% of the weight comes from other hosts (analytics, fonts, embeds), which also means their slow day becomes your slow day.
Fix first: Server response time (TTFB) - Cut server think time: page cache, query indexes, fewer synchronous calls to third parties inside the request. Connection setup is distance, so a nearer region or a CDN edge helps instead.
Read on one shared server, not a visitor's phone: use it to compare pages against each other, not as a promise about every connection. We fix what these tests find.
Screenshot
What the page looks like
Loaded in headless Chromium on this server. Click an image to open it full size.
Browser render
The same URL loaded in a real browser, so these are the readings curl cannot produce. The grade above is still built from the server measurements.
Page weight by type
What the page is made of
Transfer size, compressed as sent. 3 request(s) in total, 539.2 KB across all of them.
Top issues
Server response time (TTFB)
high impactThe first byte arrived after 1151 ms. Of that, 822 ms was the server thinking and 329 ms was connection setup. A first byte under 400 ms is what a visitor feels as instant.
Fix: Cut server think time: page cache, query indexes, fewer synchronous calls to third parties inside the request. Connection setup is distance, so a nearer region or a CDN edge helps instead.
Compress text responses
high impact2 text response(s) of 10 KB or more are sent uncompressed, and the document itself is not compressed. That is 537.4 KB of compressible text.
Fix: Turn on brotli (preferred) or gzip for text/css, javascript and text/html in the web server. This is the cheapest win available on almost any site.
Cache static assets
medium impact2 asset(s) answer without a Cache-Control max-age, so browsers revalidate them on every visit.
Fix: Version filenames on change and serve them with a long max-age plus immutable. That is what makes a returning visitor fast.
Third-party weight
medium impact1 third-party host(s) serve 537.4 KB of this page. Each one is another DNS lookup, TLS handshake and point of failure you do not control.
Fix: Self-host the libraries you can, drop the tags you cannot justify, and preconnect the ones you keep.
JavaScript weight
medium impact1 JavaScript file(s) over 200 KB: D075okFX.js (451.3 KB)
Fix: Split routes, remove unused dependencies, and prefer a two-file build (one pinned library, one application bundle) over many small ones.
Waterfall
Slowest requests
Each bar is one request's own response time, scaled to the slowest. Assets were fetched in parallel, so the bars overlap in real time rather than stacking. first party third party
| Request | Type | Status | Time | Size |
|---|---|---|---|---|
| https://about-mg-static.prod-my.games/b2c/_nuxt/entry.naxA36ZV.css 3rd party | css | 200 | 469 ms | 86.1 KB |
| https://about-mg-static.prod-my.games/b2c/_nuxt/D075okFX.js 3rd party | javascript | 200 | 360 ms | 451.3 KB |
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